NOTE: For help with this mod, refer to the proper MMG forum thread.
Mod Name: Chickamauga Map and Scenarios
Last Updated: Added May 24, 2008
Author: Maps: Louie Raider; Scenarios: MarkT
Other NEEDED Mods:
Files to Download:
Readme File:
C H I C K A M A U G A
version 1.1
9/18 – 9/20, 1863
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These maps and Scenarios Have been created by Louie Raider and MarkT.
They have been created with the LATEST PATCH AND LATEST COMMUNITY MOD INSTALLED.Map & Graphics Instructions:
In this package there are 2 maps that are nearly identical
but both are necessary to play all the Chickamauga scenarios.Copy the contents of the /Maps/ folder (8 files) into the
‘Take Command – Second Manassas’ game folder located on your hard drive.
If you do not have a /Maps/ folder located within the main game folder,
you will need to create one; simply create a new folder,
name it Maps and place these map files within it.Copy the contents of the/packages/ folder (1 File) into the
/packages/ folder on your hard drive, located within the same
‘Take Command – Second Manassas’ game folder. Again,
if you do not have a folder named ‘packages’,
you will need to create one within the main game folder.Scenario Instructions:
Copy the .mmg files into the Take Command – Second Manassas/Scenarios Folder.
Comments:
It is nearly impossible to keep up with all the features modders have invented
for this game, but I try to keep it simple for your enjoyment.I would like to thank Louie for his wonderful maps, as well as the testers
that have been stuck often sitting in the woods while the AI sends the opponent
to attack a diferent area.
I also want to thank MMG for their wonderful game. And especially that AI guy whom
makes it all interesting.Finally, it is possible to find a scenario seemingly “not right” The AI will aid
in historical accuracy, and sometimes historical boredom. sometimes you may want
to go wildly around looking for a fight. Careful what you wish for.Enjoy,
MarkT
9/25/07
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