Category: AGEOD’s ACW
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Beta Tester Starts New AAR for AGEOD’s Upcoming Civil War Game
Many of you who read this site regularly will be familiar with AGEOD’s American Civil War, due out very soon. I went over various features being covered by lead developer “Pocus” in late December 2006. AGEOD beta tester “Barney” has started a new AAR for the game to give prospective buyers further insight into how the game works. “Barney’s” first post in the ongoing AAR is as follows:
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AGEOD’s ACW: Feature 30
AGEOD is developing a new Civil War game based on their excellent “Birth of America” engine. Lead developer Pocus has been slowly unveiling various features of the new game over at the AGEOD Forums. Feature #30 : Recruiting and Building Units (Screenshots Heavy!)
AGEod’s American Civil War let you recruit units (or build in case of ships) of various types. Each has a cost in money, conscripts and heavy war materials (aka War Supplies), but as you can expect the cost vary enormously between the units types. These ‘assets’ (money, conscripts, War Supplies) are stocked at the national level, and are produced either via historical options that you can trigger yourself (taxes, drafting) or are produced continuously (war supplies in the fabrics and magazines you possess in cities).
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AGEOD’s ACW: Feature 29
AGEOD is developing a new Civil War game based on their excellent “Birth of America” engine. Lead developer Pocus has been slowly unveiling various features of the new game over at the AGEOD Forums. This series of blog entries will be covering the features as they are released. Feature #29 : Special Orders
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AGEOD’s ACW: Feature 28
AGEOD is developing a new Civil War game based on their excellent “Birth of America” engine. Lead developer Pocus has been slowly unveiling various features of the new game over at the AGEOD Forums. Feature #28 : Industrialization
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AGEOD’s ACW: Feature 27
AGEOD is developing a new Civil War game based on their excellent “Birth of America” engine. Lead developer Pocus has been slowly unveiling various features of the new game over at the AGEOD Forums. Feature #27 : Structures AACW has different structures, each of which has a special role. They can be grouped into the […]
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AGEOD’s ACW: Feature 26
AGEOD is developing a new Civil War game based on their excellent “Birth of America” engine. Lead developer Pocus has been slowly unveiling various features of the new game over at the AGEOD Forums. This series of blog entries will be covering the features as they are released. Feature #26 : Military Control and its Subtleties
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AGEOD’s ACW: Feature 25
AGEOD is developing a new Civil War game based on their excellent “Birth of America” engine. Lead developer Pocus has been slowly unveiling various features of the new game over at the AGEOD Forums. Feature #25 : Defensive Fire & Trench Warfare