Gary Grigsby, one of the men most responsible for the excellent Steel Panthers series (I own a copy of every game) and lead developer of World at War, has been hard at work on an American Civil War version of World at War. In his developer’s journal at 2by3Games, Grigsby includes this appetizing little tidbit on the upcoming game:
American Civil War
Work has been ongoing on our Civil War game. We expect to be making a public announcement regarding this game before the end of this year and should have some screenshots to show at that time. The game has been playable for the past few months and we’d like to get it into outside beta testing before the end of the year. If things go well we’re shooting for it to be on sale before next summer. It uses a greatly modified World at War system. The biggest difference is the inclusion of leaders (over 1000 historical leaders are in the database). Units are attached to leaders, and those leaders must gain initiative in order to participate in offensive action. The game has monthly turns and the map consists of over 400 regions. The importance of cavalry for not only reconnaissance but also for disrupting enemy supply lines is addressed as well. Our goal with this game, similar to with World at War, is to create a game that covers the entire war, can be played quickly and without a steep learning curve, yet retains a very large measure of historical realism.
Thanks to Eddy Sterckx over at the comp.sys.ibm.pc.games.war-historical Usenet group for his usual diligence in digging up this type of information.
Check out Brett’s list of the Top 10 Civil War Blogs!
Read many Civil War Book Reviews here at TOCWOC – A Civil War Blog!
Check out Beyond the Crater: The Petersburg Campaign Online for the latest on the Siege of Petersburg!
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