Charge!: The Official Newsletter of the Johnny Reb™ Gaming Society |
Issue
5 |
24 Pages |
Page
1 Scott Mingus talks about the start of the second year of Charge! Newsletter. Page
2 Mr. Terry discusses the use of observation balloons in the Civil War, how to build balloons for use in gaming, and rules for balloon usage. Page
4 Mr. Reber, who produces model balloons commercially, also offers his thoughts on balloons usage during the Civil War. Page
5 The editor, Scott Mingus, finishes up the coverage of balloons by offering a short history of balloons during the Gettysburg Campaign. Page
6 Clay Cooper gives a concise overview of Larry Brom's Regimental ACW Rules, entitled "A Glint of Bayonets". Each infantry regiment represents 500 men at a 1:25 ratio. The ground scale is 1 inch equals 22 yards. Cooper concludes that "AGoB offers ACW gamers an excellent easy play option for simulating battles of this period and they have a good period feel to them as well." Page
7 Marc takes four tactics from Johnny Reb 2 that didn't make the Johnny Reb 3 rule book (Advancing in Rushes, Wave Assaults, Charging with Empty Guns, and Merging Units) and converts them for use with Johnny Reb 3. Page
8 In this section, Johnny Reb creator John Hill responds to gamer questions to clarify rules. Page
9 George Anderson offers an After Action Report (AAR) of Paul Stevenson's Harris Farm scenario, where Union Heavies fought off elements of Ewell's Corps on May 19, 1864. Page
11 Bruce covers the introduction of fortresses and ironclads to Johnny Reb 3. Included are some nice charts giving firing stats for Siege Guns, Fortress Guns, and Ships. Page
13 Anderson finishes up his three-part look at scenarios covering the three battles around Atlanta in July 1864. Again the units are almost all rated average. This is a large scenario that probably should only be tried by more experienced gamers. The game is played on a 5x7 foot game board. Page
17 David Glenn, Jr. covers the Second Assault on Fort Fisher in a Johnny Reb 2 scenario. I found this one to be very interesting as Glenn gives detailed instructions on how to build Fort Fisher. He also gives special rules for this assault on a fortification. Page
22 Doug Kline, owner of Battlefield Terrain Concepts, talks about finishing off your terrain so that everything blends in for a quality look on your gaming tabletop.
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