Charge!: The Official Newsletter of the Johnny Reb™ Gaming Society |
Issue
3 |
34 Pages |
Page
1 The trivia answers from Issue #2 are reprinted here. Page
2 In this section, Johnny Reb creator John Hill responds to gamer questions to clarify rules. Page
3 Getting gamers new to these rules (or any miniatures rules for that matter) sometimes involves a learning curve. In this article Doug goes over some ways to get new gamers involved, keep them interested, and ensure that they will stick around for the long haul. Page
4 Page 4 contains a chart by Gary Sapp which shows gamers how to base different-sized regiments. Regardless of size, each regiment up to 610 men uses 4 stands with various figures per stand. The chart shows succinctly how many figures per stand should be used. As I start out in JRIII, I'm sure I'll be referring to it periodically. Page
5 This scenario was designed specifically with JRIII in mind. In it, Scot covers the smallish early-war engagement at Wilson's Creek. Although Lyon lost the battle, he saved Missouri from Confederate control. The scenario contains some interesting rules on Confederate troop activation (they were surprised in camp when the battle started). Infantry armed with shotguns are not covered in the core JRIII rule book, so Scot created an entry for this weapon as well. The map is 5x10 feet, but looks rather easy to set up. Page
10 Award-winning scenario designer Scott Mingus gives 11 tips for creating your own. He also points the reader to some good web sites for research. Page
11 Daniel Erdman takes the reader through the steps necessary to scratchbuild worm fences, post and rail fences, and stone walls. Page
13 In preparation for a series of scenarios covering Hood's attacks on Sherman around Atlanta, George Anderson describes the events leading up to the Battle of Peachtree Creek. Page
16 This scenario is the first in a series of three covering Hood's fights with Sherman at Peachtree Creek, Bald Hill (Atlanta), and Ezra Church. This scenario appears to be written with JR2 in mind, but it looks easily adaptable to any miniatures rules. Anderson writes a nice background of the battle. One thing I don't like as much is that pretty much every regiment is marked as "average". It gives the scenario a more generic feel than I'm comfortable with. The map is well-designed and measures 5x7 feet. This is a larger scenario, so I'd recommend it mainly for veteran miniatures gamers. Page
22 Licensed battlefield guide Phil Cole talks about the ubiquitous Napoleon, the 12-lb. "gun-howitzer" used so often during the war. The Napoleon was a smoothbore gun, so it wasn't as effective as rifled cannon at long ranges. Where the Napoleon did its damage was close in, essentially acting as a giant shotgun. Page
25 The artillery tables for JR3 are printed on this page, along with some artillery-specific questions for JR3 designer John Hill. Page
27 Doug Kline, owner of Battlefield Terrain Concepts, talks about rivers and streams and the effects they cause on a Civil War battlefield. He goes on to give the reader ideas on how to realistically model waterways on the gaming table. Addendum At the end of the issue there are two identical templates for model 15mm barns by David Glenn, Jr. These would make a nice addition to anyone's battlefield.
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