Charge!: The Official Newsletter of the Johnny Reb™ Gaming Society |
Issue
10 |
28 Pages |
Page
1 Editor Scott Mingus discusses Fall-In 2005, held in Gettysburg, Pennsylvania. Scott mentions several JR3 and Regimental Fire and Fury games as well as his new scenario book Undying Courage: Antietam in Miniature.
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2 Robert Sweeney uses several sources to discuss the ubiquitous supply wagon and its role on both sides during the conflict. He goes on to suggest rules for their use in Johnny Reb 3.
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3 Scenario: Quebec Schoolhouse This small "kitchen table" game, as Scott calls it, depicts a brief cavalry skirmish east of South Mountain, just a day before the battles a Turner's and Crampton's Gap.
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6 Scenario: Battle of Jackson, Mississippi The Battle of Jackson was really a delaying action on the part of Johnston, who had already decided to evacuate Mississippi's capital. The scenario reflects this fact in that the winner is the side who "owns" the most Confederate supplies at the end.
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11 Marc Storch took a close look at some K&M trees he had previously bought to come up with a cheap new method to make trees. He wrapped strands of wire around each other, flaring the ends at the top to make "branches". The author finished this off by adding cluster foliage to form the leaves, and made clay stands that he baked to the desired hardness.
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12 Bill Moreno shares his method for creating identification labels for his regiments using Microsoft Excel and Solid Sheet Mailing Labels.
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13 Robert Sweeney discusses the use of cavalry during the Civil War and in Johnny Reb 3 scenarios.
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16 Doug Kline discusses shortcomings in the Johnny Reb III rules pertaining to cavalry. He has found that they create far too many casualties in units that lose melees. To remedy this, Doug has created a new optional set of rules that essentially replaces melee with a process that still causes some casualties, but rapidly fatigues units without causing the large casualties of melees.
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18 Scenario: Pickett's Mill Scott Monsour has created an historical version of the Battle of Pickett's Mill (and several variants using nearby troops as reinforcements) for his new ACW Miniatures rules entitled "Rally Round The Flag" (see Charge! Issue 6 for details).
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23 John Hill introduces a cavalry house rule (originally mentioned on the Johnny Reb III Yahoo Group) that states: "Once orders are revealed, mounted cavalry may change their order to DISENGAGE." Page
24 Peter Griffith details the uniforms and service of Coppens' Zouaves (aka the 1st and 2nd Battalion, Confederate States Zouaves). The colorful Zouave uniforms were mostly gone by the Battle of Sharpsburg, and the Zouave unit never had more than 100 men in its ranks from that point in the war forward.
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26 In a lengthier article (for Charge!), terrain guru Doug Kline discusses woods during the war, pointing out that there was usually much less undergrowth in Civil War era forests than you commonly see today. He goes on to support the JRIII rules that prevent units from seeing more than 1" into any wooded area, citing his experiences as a reenactor.
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28 Bill DiGiulio compares and contrasts the Piquet-Hallowed Ground and JRIII Civil War gaming systems. The nicest thing about the two is that scenarios designed for PK can be used with JRIII and vice versa. The author particularly likes using Piquet for solitaire games. I've never seen Piquet myself, but from the author's statements it seems like a very interesting set of rules that attempts to model the chaos of a battlefield.
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