Dave Murphy's Seven Pines for BGN:
New 12/12/02
I offer this download with a lot of excitement. The Peninsula Campaign is my favorite among ACW Campaigns, bar none! I usually do not offer BG mods on my site but I was involved with the playtesting on this one and Dave may eventually convert this to Corinth. Dave has spent the last few years working on Seven Pines, and his attention to detail shows. As I said, I was lucky enough to help Dave playtest the game and it plays beautifully. In addition to the historical two-day scenario, Dave offers two what-ifs involving Longstreet's ability to follow orders and the plan Johnston origianlly drew up. These two alternate scenarios show how McClellan left Casey's IV Corps Division in a precarious position that could be exploited by a concerted Rebel attack. The complete game is around 18 MB, so I used the Filesplitter utility in order to make the download manageable. Once you have downloaded the separate parts, just use the Filesplitter to join them back together again.
NOTE: This game was designed to work with BGN. All questions regarding the game may be posted on the Mason-Dixon Tavern, where Dave will be checking regularly.
************This game uses some PDF modifications, which
you can read about in the ReadMe file.***********
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File Name
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Notes
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SPsplit1.zip
contains SP-1.zip and SP-2.zip.
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This game is around 18 MB in size,
thus making this method of splitting the zip file unavoidable for dial-up
users. Download all 7 zipped files containing parts of SP.zip, and also
download the Filesplitter utility if you
don't have it already. Then place the 7 zipped files in a subfolder
in your BGN folder. Unzip the 7 files and you will get the 14 parts
of SP.zip. Use filesplitter to join the separate parts back together,
and then unzip the contents of SP.zip into the subfolder. Feel free
to rename it to one of your existing BGN subfolders, such as WW or NH
(any of them will do), but make sure you first back up the contents
of the original subfolder.
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SPsplit2.zip
contains SP-3.zip and SP-4.zip.
|
|
SPsplit3.zip
contains SP-5.zip and SP-6.zip.
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SPsplit4.zip
contains SP-7.zip and SP-8.zip.
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SPsplit5.zip
contains SP-9.zip and SP-10.zip.
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SPsplit6.zip
contains SP-11.zip and SP-12.zip.
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SPsplit7.zip
contains SP-13.zip and SP-14.zip.
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File Name
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Notes
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This is for any broadband users
out there who just want the whole zip and don't want to have to deal
with the filesplitter.
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Scenarios
Scenario #1: The Battle of Seven Pines
May 31st-June 1st, 1862 92 Turns
-------------------[ Historical ]---------------------
1 PM: Few battle plans ever came apart so completely as did Joseph E.Johnston's at Seven Pines. The result was a confused clash in the woods and fields east of Richmond, and bitter recriminations for years afterwards. Johnston intended to mass two thirds of his army against two Federal corps isolated by the recently flooded Chickahominy river. Longstreet, D.H.Hill, Huger and G.W.Smith were to advance their divisions along 3 parallel roads and take the green Union IV Corps in front and on both flanks. Longstreet either misconstrued or willfully disobeyed Johnston's orders. He moved his large division to roads assigned to other generals. The result was a massive snarl up of troops and long delays. At 1 o'clock, Hill could wait no longer, his division fell upon and routed the Union IV Corps from Seven Pines. Longstreet only sent one of his small brigades to aid Hill, and never ordered Huger forward at all. At 4 o'clock Johnston led forward Smith's division himself. They were repulsed at Fair Oaks by the Union II Corps which had made it across the Chickahominy on repaired bridges. In the fierce fighting Johnston was wounded and had to leave the field, command passed to Smith. On Day Two, both sides launched local attacks, but the Confederates had no controlling hand. As a result the battle ended in a Draw, with each side calling the fight by the name of the area where they had the most success: the Rebels calling it Seven Pines, and the Federals calling it Fair Oaks.
Scenario #2: Longstreet Gets It Together
May 31st-June 1st, 1862 92 Turns
-------------------[ What If ]---------------------
1 PM: As with the historical one, this scenario has Longstreet moving his troops
to a new road, causing jams and delays. Once again Hill opens the attack at
1:PM. However this time it is assumed that Longstreet does at least order his
troops into the fight when asked for reinforcements by Hill. Johnston moves
with Smith's division at 4 o'clock as per history. Will the extra weight of
attack allow the Rebs to cut off the union troops south of the river?
Scenario #3: Johnston's Ole Original
May 31st-June 1st, 1862 92 Turns
-------------------[ What If ]---------------------
8 AM: Johnston's plan called
for D.H.Hill to open the attack at 8am. Huger was to join in the attack, hiting
the left of the Union position from the Charles City Road once he heard Hill's
troops go in. On the same signal, Longstreet was to atack down the Nine Mile
road, smashing into the right of the union position at Fair Oaks station. Whiting
would follow Longstreet on the Nine Mile road in support. In addition to asuming
that Longstreet stuck to the original plan, this scenario also asumes that Keyes
gets information as to the scale of the attack to Heintzelman as soon as the
attack develops, and that in turn Heintzelman orders Sumner and Kearny into
the fight early. Also it is assumed that Richardson repaired the Lower Bridge
more quickly, thus Richardson's division cross there in full and slightly earlier,
while Sedwick's cross at the Upper Bridge. Can the Federals protect the crossing
points and maintain contact with the rest of their army?